While you can read a master-level review of the book at the above link, here are my own observations:
- Formatting: frequent use of diagrams and clear explanatory text allowed for an enjoyable read-through without a chessboard (although requiring some concentration at times).
- Openings: the greatest utility of the book is not as an openings manual, although you will learn something concrete about the opening ideas in each game. Opening popularity is subject to fashion and I increasingly find it useful when looking at annotated games to not limit myself to those that feature openings that I currently use. For example, Randy Bauer's linked review (from 2003) noted that a plurality of the games featured the Queen's Gambit Declined, which at the time was out of fashion. Now (2011), the QGD is appearing all the time in top-level games.
- Middlegame: the book really shines here, looking thematically at different types of middlegames. For example, the first section is all about the kingside attack and similar attacking themes appear and are reinforced across the different games. The last section, featuring higher-quality classic master games, is also quite valuable in showing how small errors and advantages can be exploited.
- Endgame: mostly in the last section (games rarely reached the endgame in the first section) this is also a valuable resource on endings. I found a couple of games to be particularly instructive, although this is not an endgame manual.
- Typos: I found two move typos, which isn't too bad for a book of this length. All the diagrams were correct. While minor, the errors do help point up the fact that all chess books should be read in a critical way for understanding, rather than blindly following the text.
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