While I believe an approach to chess training should have a broad scope, one of the most critical parts of any training program is to actually play the game. By now it is a well-known phenomenon that increased chess knowledge does not directly translate into improved performance at the board. This should not come as a surprise, since it is the same case for any sport - doing well in a practice setting indicates that you have the component skills, but the main event adds more dimensions and challenges, both in the game itself and psychologically.
What I look for in training games is to achieve a decent approximation of the tournament game experience. This means a slower time control - so no blitz, or anything really below 30 minutes per game with a five-second increment (G/30+5). I've been playing a series of games at G/60+5, roughly on a weekly basis, and that seems to work well; it provides me with enough time to think when needed, while not taking up an unduly large amount of available leisure time. The game quality as a result has been reasonable, with Annotated Game #7 the first to be fully analyzed.
As part of the training process, the only assistance I use during a game (with a computer opponent) is my openings database. This is because I am not concentrating on having opening lines memorized, but rather on finding effective methods of play in the opening. This also lets me investigate and add to my personal database whenever a new line is introduced by my opponent. In practice, the majority of deviations from my known openings are demonstrably inferior and mostly not in theory, so the opening book reference doesn't play a large part in the game. This does in fact replicate the tournament experience, when players often will come up with a move that is not necessarily losing, but not optimal either, and you have to start thinking on your own early on. Having an appropriately deep understanding of the opening should make this a welcome opportunity, rather than making you feel that you've been thrown off your game.
For a long time I avoided playing computer opponents, largely due to lack of motivation stemming from a feeling of artificiality. While that can't be completely avoided, I've been pleased with the playing features of Chessmaster: Grandmaster Edition (CM) and can derive some enjoyment from the games as well as using them for training purposes. For me, aesthetics does have a role in enjoyment of play, in addition to having a sense of opponent beyond a faceless computer program. CM has the best 3D boards that I've seen in chess software; in fact, it's the first chess program where I've used a 3D instead of a 2D board. Its collection of simulated opponents ("personalities") is somewhat corny, but they fill the role of being an adequate substitute for human opponents, given their variety of playing styles and strengths (which are also customizable). For training purposes, I play only rated games and then always play the suggested follow-on opponent, which is selected by the program based on your CM rating and your game performance. In the future, I may expand this to use the tournament feature or conduct matches against a particular personality that I find challenging.
While I believe playing human opposition is much preferable to computers, it is often very difficult to arrange for this either in person or over the Internet, simply due to the logistics of matching up time schedules for slower games. Another factor is the need to find someone roughly in your range of playing strength, so that both of you feel challenged and motivated. If one person is too strong for the other, then what you have are really lessons rather than games - good in their place, of course, but not fulfilling the same role.
(EDIT: See the Slow Chess League post for information on finding online games.)
An examination of training and practical concepts for the improving chessplayer
28 August 2011
27 August 2011
Annotated Game #7: Training Game (English with 2..Bb4)
I've recently started playing slower (Game/60 minutes plus 5 second delay) training games; this is the first that I've judged is worth annotating. Due to the lack of available human opposition at that time control, I've been playing rated games against Chessmaster: Grandmaster Edition personalities.
This game is against "John", who on my computer is rated by the CM program as a Class B. "John" goes for an interesting early sideline of the English (1. c4 e5 2. Nc3 Bb4), one that I've only faced once before (and lost badly, after playing 3. Qc2). While I still like that in response to a Nimzo-English setup (1.c4 Nf6 2. Nc3 e6 3. Nf3 Bb4), it seems to me that it is not as good here, when Black already has the central pawn on e5. 2. Nd5 is a much more dynamic choice and has been examined in several New in Chess Yearbook articles, I happen to have the one in Yearbook 61. Black has a wide range of possibilities, as does White, and there is relatively little theory to follow in most lines.
In the game, Black prematurely releases the central tension and lets White avoid any potential issues there. As a result, by move 11, White has a very comfortable game and a good positional plus, although Rybka suggests an interesting and provocative line for Black, involving castling on opposite wings in a bid for counterplay. I concentrated on maintaining and building on my positional advantage, particularly building up pressure on the d-file, along the way missing some interesting tactical ideas in the "simple" position; I should be able to keep an eye out for similar tactical tricks in the future. Despite the slow approach, White eventually cracked Black's position and won a key pawn, then strangled Black in the rook endgame.
Along with showing me several thematic tactical ideas, the game was valuable in fostering a winning mentality. While Black could have put up more of a fight, I was able to prevent most of his obvious counterplay and also focus on making moves that I knew would lead to a win, while not worrying necessarily about the absolute best move. I think this is a necessary practical approach for tournament play, although I need to work to avoid making unwarranted assumptions about the lack of tactical possibilities in simple-seeming positions.
Since this was a new training game, I decided to analyze and annotate it using Rybka Aquarium, as something of a learning experience with the software. Here's the result:
[#]
1.c4
e5
2.Nc3
Bb4
3.Nd5
Be7
+0.18
4.d4
+0.07
the most common line against Be7 4...d6
+0.18
5.e3
+0.07
of the variety of choices here, this scores the highest in the database (over 70%); however, only a dozen DB games go this route. 5...Nf6
6.Nxe7
Qxe7
7.Nf3
Nc6
first move out of the database.
This game is against "John", who on my computer is rated by the CM program as a Class B. "John" goes for an interesting early sideline of the English (1. c4 e5 2. Nc3 Bb4), one that I've only faced once before (and lost badly, after playing 3. Qc2). While I still like that in response to a Nimzo-English setup (1.c4 Nf6 2. Nc3 e6 3. Nf3 Bb4), it seems to me that it is not as good here, when Black already has the central pawn on e5. 2. Nd5 is a much more dynamic choice and has been examined in several New in Chess Yearbook articles, I happen to have the one in Yearbook 61. Black has a wide range of possibilities, as does White, and there is relatively little theory to follow in most lines.
In the game, Black prematurely releases the central tension and lets White avoid any potential issues there. As a result, by move 11, White has a very comfortable game and a good positional plus, although Rybka suggests an interesting and provocative line for Black, involving castling on opposite wings in a bid for counterplay. I concentrated on maintaining and building on my positional advantage, particularly building up pressure on the d-file, along the way missing some interesting tactical ideas in the "simple" position; I should be able to keep an eye out for similar tactical tricks in the future. Despite the slow approach, White eventually cracked Black's position and won a key pawn, then strangled Black in the rook endgame.
Along with showing me several thematic tactical ideas, the game was valuable in fostering a winning mentality. While Black could have put up more of a fight, I was able to prevent most of his obvious counterplay and also focus on making moves that I knew would lead to a win, while not worrying necessarily about the absolute best move. I think this is a necessary practical approach for tournament play, although I need to work to avoid making unwarranted assumptions about the lack of tactical possibilities in simple-seeming positions.
Since this was a new training game, I decided to analyze and annotate it using Rybka Aquarium, as something of a learning experience with the software. Here's the result:
ChessAdmin - John (CM Class B) |
1-0, 8/27/2011. |
[Of the three games in the DB, two continued 7...O-O
8.Be2
Bg4
;
The other continued 7...e4
8.Nd2
O-O
9.Be2
c5
]
8.Be2
exd4
+0.18
prematurely releases the pressure in the center 9.Nxd4
Nxd4
10.Qxd4
c5
11.Qf4
+0.15
Bd7?!
+0.60
Rybka now shows a significant positional plus for White, who has the two bishops, a space advantage and a comfortable game. Meanwhile, Black has a significant weakness on d6.
[Rybka instead prefers the provocative 11...g5!?
12.Qg3
Rg8
13.f3
Be6
14.O-O
O-O-O
with counterplay for Black.]
12.O-O
Ne4?!
+1.27
[12...Bc6
instead seizes the long diagonal, if only temporarily.]
13.Bf3?
+0.00
[This overlooks a tactical exploitation of the d-pawn's weakness: 13.f3!
Ng5
14.Rd1
f6
15.Qxd6
Qxd6
16.Rxd6
]
13...Bc6
+0.26
14.Rd1
g5
15.Qf5
O-O
+0.44
16.Bd2
+0.22
[I had considered 16.b3
but was afraid of 16...Nc3
which however fails to the neat tactical trick 17.Bxc6
Nxd1
18.Be4
]
16...Nxd2
+0.76
Premature, Black should shore up the center with Rfd8 first. 17.Rxd2
Rab8
+0.98
18.Rad1
Bxf3
+1.17
19.Qxf3
Rbd8
20.Qg3
f5
21.Rd5
Better to insert h4 first:
[21.h4
h6
22.hxg5
hxg5
23.Rd5
Kh7
24.Rxd6
Rxd6
25.Qxd6
Qxd6
26.Rxd6
;
And not 21.Rxd6
f4
]
21...Kh8
22.Qf3
g4
23.Qe2?!
+0.64
[I was too concerned about the Queen being trapped somehow, which is impossible now; Black must lose a pawn after 23.Qf4
]
23...Rf6?!
+1.27
[23...f4!?
24.Qd3
fxe3
25.Qxe3
Qf6
instead gives Black some counterplay.]
24.Qd2
+0.64
[24.Qd3
is preferred by Rybka, pressuring f5]
24...Kg8?
+1.75
[24...b6
is required to stop the Rxc5 idea]
25.g3
+0.76
in order to lock up f4 and provide the king an escape square. However, I missed (and so did "John") the following idea over the next few moves:
[25.Rxc5!
dxc5
26.Qxd8+
]
25...Qe4?
+1.75
26.Qd3?
+0.37
Rh6??
+2.88
[26...Qxd3
27.R1xd3
b6
]
27.Qxe4
fxe4
28.Rg5+
+1.55
[28.Rxc5
instead picks up two pawns.]
28...Kh8?!
+2.38
Kf7 would be much more active 29.Rxg4
Re8
30.Rd5
Rf6
31.h3
Ref8
32.Rf4
Kg7
33.Rxf6
Rxf6
34.Kg2
h6
35.g4
Kf7
36.Kg3
Ke7?!
+3.25
[36...Ke6
makes it much more difficult for White to make progress, although Rybka points out 37.g5
hxg5
38.Rxg5
]
37.Rf5
Rg6
38.h4
Rg7
39.Rf4
a5
40.Rxe4+
from here on, the game is a lock, although I am careful not to allow any Black counterplay. 40...Kf7
41.f4
a4
42.f5
Rg8
43.Re6
a3
44.b3
h5
45.g5
Rd8
46.e4
b6
47.Rh6
Kg8
48.Kf3
b5
49.cxb5
d5
50.exd5
Rxd5
51.Re6
Rxf5+
52.Ke3
Rf1
53.Ra6
Rf8
54.b6
Rb8
55.Kf4
Kf8
56.Ke5
Ke7
57.Kd5
Rd8+
58.Kxc5
Rc8+
59.Kb5
Rb8
60.Kc6
Rc8+
61.Kb7
Rd8
62.Ka7
Kd6
63.b7+
Kc7
64.Rb6
Kd7
65.b8=Q
Rxb8
66.Kxb8
Ke7
67.Rh6
Kf7
68.b4
Kg7
69.Kc7
Kf7
70.b5
Kg7
71.Kd6
Kf7
72.b6
Kf8
73.b7
Kg7
74.b8=Q
Kf7
75.Qd8
Kg7
76.Qf6+
Kg8
77.Rh8#
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