Over another year passed, however, before I came back to tournament play. This first-round game showed that I was still capable of hanging with the competition, despite a disappointing final result. In a Classical Caro-Kann, my Class A opponent made two separate attacking demonstrations (on moves 16 and 26) which however ended up being nullfied, due to a lack of a robust follow-up on his part and some good defending on mine. A dynamic endgame then ensues, with a material imbalance of R+R vs. R+N+pawns. After some tense play, I make some judgments which allow White to stop the pawns and then go on to win. No doubt fatigue played a role, as this was a long, hard-fought game. However, the primary factor was probably my weak endgame knowledge.
Some lessons learned from reviewing the game:
- Look at getting in the ...c5 break in the Classical Caro-Kann as early as possible (move 14)
- In this variation, always keep in mind the potential weakness of e6 and tactical ideas associated with that for White (moves 16, 25)
- Look beyond superficial one-move positional analysis when deciding on piece placement (move 19)
- Passed pawns must be pushed! (move 41)
- Take advantage of concrete advantages when they occur and calculate the consequences (move 48)
[Event "?"]
[Site "?"]
[Date "????.??.??"]
[Round "?"]
[White "Class A"]
[Black "ChessAdmin"]
[Result "1-0"]
[ECO "B19"]
[Annotator "ChessAdmin/Fritz/Houdini"]
[PlyCount "135"]
[EventDate "2002.??.??"]
{B19: Classical Caro-Kann: 4...Bf5 main line} 1. e4 c6 2. d4 d5 3. Nd2 {
This instead of Nc3 makes no difference to the main line continuation, but
does have a point if Black prefers to play 3...g6, as then White can play c3.}
dxe4 4. Nxe4 Bf5 5. Ng3 Bg6 6. Nf3 Nf6 {more standard here is Nbd7} 7. h4 h6 8.
h5 Bh7 9. Bd3 Bxd3 10. Qxd3 e6 11. Bd2 Nbd7 12. Qe2 Be7 13. O-O-O {the normal
move here, going for an opposite-sides castling middlegame.} O-O {taking up
the challenge. Queenside castling would be more awkward and reduce Black's
possibilities of counterplay on that side of the board.} 14. Ne5 Qc7 ({The
immediate break with} 14... c5 {is the most popular move by far. I had wanted
to remove my queen from the d-file before playing it.}) 15. Kb1 c5 {last move
in the database, with one other game listed (a win for White).} 16. Ng6 {
Nxd7 was played in the other game. Ng6 came as a surprise to me, although
Houdini finds the possibility right away. White thematically exploits the
weakness of e6, which is a spot all Caro-Kann players need to watch.} Rfe8 (
16... fxg6 17. Qxe6+ Kh8 18. hxg6 Qd6 19. Rxh6+ gxh6 20. Qh3 Ng8 21. Bxh6 Qxg6
22. Bxf8+ Qh7 23. Qxd7 {I didn't see this whole line during the game, but did
evaluate White as having a nasty attack after move 17, so avoided it.}) 17.
Nxe7+ Rxe7 18. dxc5 Nxc5 {so, after the excitement of the sacrifice offer on
move 16, we're back to a relatively equal position.} 19. Bc3 Nd5 {This move
appears rather obvious, centralizing the knight and avoiding Bxf6, but it is
only superficially useful and weakens Black's kingside.} (19... Ne8 {Houdini
finds this "computer move" which avoids the weakening exchange on f6 while
protecting g7.} 20. Be5 Qc6) 20. Be5 {excellent improvement of the position of
White's bishop, seizing the key h2-b8 diagonal, which Black cannot challenge.}
Qc6 21. c4 Nb6 22. Rd6 {White has the initiative and is pushing Black around
on the queenside, as well as having more space on the kingside.} Qc8 (22...
Qxg2 $5 {is recommended by the engines; this would at least give Black some
material compensation, although opening the g-file to White's rooks doesn't
look like a fun prospect for Black.} 23. Rhd1 f5) 23. Rhd1 Ncd7 24. Bc3 Nxc4
25. R6d4 (25. Nf5 {could have been played immediately, exploiting the pin on
the e6 pawn.} exf5 26. Qxe7 Nxd6 27. Rxd6 {with a major attack coming on
Black's king.}) 25... Ncb6 (25... Nce5 $142 $5 {should not be overlooked, says
Fritz, as a better defense, as it would have blocked the pin on the e-file.}
26. Bb4 Re8 $14) 26. Nf5 $1 $16 {now it comes.} Qc5 27. Nxe7+ (27. Nxg7 {
is much more dangerous for Black, winning a pawn and cracking open the king
position.} Kxg7 $4 28. Rc4+) 27... Qxe7 28. Qd3 (28. g4 $142 $5 $16) 28... Nd5
$14 {immediately neutralizes the pressure along the d-file. Black still has
problems, but White is no longer running away with the game.} 29. Rg4 N7f6 30.
Bxf6 Qxf6 31. a3 {wastes a crucial tempo, losing a pawn.} Qxf2 {now material
is equalized and Black is fine.} 32. Rf1 Qe3 33. Rf3 Qxd3+ 34. Rxd3 {the
strategy of trading queens (validated by Houdini) further reduces White's
attacking chances, leaving a straight-up endgame.} Rc8 35. Rdg3 Nf6 36. Rb4 (
36. Rxg7+ Kf8 {and the Rg7 has nowhere it can immediately go, gaining Black
time to push his e-pawn.}) 36... Rc7 ({Instead of} 36... Nxh5 37. Rh3 a5 38.
Rxb7 {with more active prospects for White on the queenside.}) 37. Rc3 Rd7 38.
g4 Kf8 {time to activate the king} 39. Rc8+ Ke7 40. Rb8 b6 41. Ka2 {moving the
king to the edge of the board and away from the action.} Rc7 (41... e5 {
would have been the correct response. Passed pawns must be pushed!}) 42. Kb3
Nd5 43. Rc4 Rd7 44. Rc1 Kf6 45. Rg8 g5 46. Rh8 (46. hxg6 {would have opened
more lines for White's rooks.} fxg6 47. Rh8) 46... Kg7 47. Rcc8 (47. Rhc8 $5 {
is what the engines prefer.}) 47... Nf6 $19 {the g4 pawn should now fall.} 48.
Rhd8 (48. Kc3 {the king needs to get in the fight} Nxg4 49. Rhg8+ Kf6 $19)
48... Re7 (48... Rxd8 {now was the time to exchange rooks, with the prospect
of winning the g4-pawn and having connected passed pawns on the kingside.} 49.
Rxd8 Nxg4 $19) 49. Rc4 e5 50. Rd1 e4 51. Rg1 {makes it over just in time to
protect the pawn.} Nxg4 {this was not the best decision, banking on the
connected passed pawns vs a whole rook.} (51... e3 $5 $17 {would have kept
pressure on White and partially justified Black's play.}) 52. Rxg4 $11 f5 53.
Rg1 f4 54. Kc2 Kf6 (54... e3 {keeps the pressure on}) 55. Kd2 (55. Rc6+ {
and Black would have little choice other than to trade off his remaining rook.}
Re6 56. Rxe6+ Kxe6 {and White should be able to stop the pawns.}) 55... Kf5 56.
Rc6 (56. Rd4 a6 $11) 56... g4 57. Rg6 $2 (57. Ke1 $11) 57... g3 $2 {Black lets
it slip away, says Fritz.} (57... e3+ $142 58. Ke1 (58. Kd3 Rd7+ 59. Kc2 f3 60.
R6xg4 f2) 58... f3 59. R6xg4 Rc7 {back rank mate threat} 60. Kd1 Rd7+ 61. Kc2
Rd2+ 62. Kc3 f2) 58. Rd1 Rd7+ {this gives the game to White.} (58... e3+ $142 {
and Black keeps the draw in hand.} 59. Ke2 Ke4 $11) 59. Ke1 $16 Rxd1+ 60. Kxd1
f3 $4 {a blunder in a bad position, says Fritz.} (60... a6 $142 $16) 61. Rxg3
$18 Kf4 {the idea behind the previous move, but insufficient to queen a pawn.}
62. Rg6 e3 63. Ke1 f2+ 64. Ke2 {and Black is stymied, no longer able to make
progress while White cleans up with his rook.} b5 65. Rxh6 Kg5 66. Rh8 Kf6 67.
Rg8 Kf7 68. Rg2 1-0
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