The below game highlights a number of useful chess themes, but it's also a lesson in the value of persistent defense when under pressure, as well as how having the advantage can slip away into a loss. Shankland was thrown on the defensive after grabbing a pawn and then running out of threats. However, Black - under time pressure, apparently - missed several follow-up moves that would have more directly converted his advantage, for example around moves 29-30. Although technically lost (according to the engine), Shankland kept playing effective defensive moves that helped take away Black threats, until the tide turned around move 34. By the time move 40 was reached, it was White who had the initiative and winning threats, although the win was not assured. The long queen and minor piece endgame is also instructive to see, both for the principles involved and for the interesting tactic 65...Bg5 which looks like it could have held for Black.
As a final introductory comment, when looking at these types of master games, it's always useful to remember the pitfalls of computer analysis and see why the top engine moves aren't made on the board, which helps improving players both better understand the game and demonstrate how practical choices often need to be made at the board, rather than always striving for an "optimal" move selection.
[Event "42nd Olympiad Baku 2016 Open"]
[Site "Baku"]
[Date "2016.09.09"]
[Round "?"]
[White "Shankland, Samuel L"]
[Black "Sethuraman, S P."]
[Result "1-0"]
[ECO "D13"]
[WhiteElo "2679"]
[BlackElo "2640"]
[Annotator "ChessAdmin/Komodo 10"]
[PlyCount "150"]
[EventDate "2016.??.??"]
1. d4 d5 2. c4 c6 3. Nf3 Nf6 4. e3 Bg4 (4... Bf5 {is the other main choice
here to stay within the Slav Defense. It's largely a matter of taste which to
choose, although this variation offers White an easy route to exchange the Nf3
for the Bf5, if desired.}) 5. cxd5 cxd5 {after the exchange of pawns, Black
now has to worry about the e8-a4 diagonal. However, the trade-off for White is
reducing the central tension and opening the c-file, which Black usually can
find useful.} 6. Nc3 e6 {White scores a remarkable 68 percent after this move,
according to the database. It's remarkable because it doesn't seem warranted
with the solidity of Black's position.} 7. Qa4+ {taking advantage of the open
diagonal to harass Black.} Nbd7 (7... Nc6 $6 {lets White pile up the pressure
and has not been played in the database.} 8. Ne5 Rc8 9. Bb5 Qb6 {and now 10.
f3!? or 10. b3 look good for White, who can play comfortably on either the
kingside or queenside.}) 8. Ne5 {the difference here from the previous
variation is that while the knight on d7 is still pinned, it is amply defended.
} a6 {a prophylactic move to take away the b5 square from White's bishop (or
knight).} 9. f3 $5 {only played once before in the database (a White loss),
but Komodo has it near the top of its choices.} (9. Nxg4 {is a more standard
choice, with a knight for bishop exchange.} Nxg4 $11 {however, this takes the
pressure off Black.}) 9... Bf5 10. g4 {the (only) logical follow-up to White's
previous move. The kingside space advantage is real, but Black need not panic.
However, it requires careful assessment and calculation to select the (only)
reply that keeps the balance.} Bg6 $6 {this obvious move allows White to
benefit from his space advantage and keep pressing.} (10... b5 {counterattacks
immediately, to good effect:} 11. Qd1 {shifting the queen toward the kingside
action} Nxe5 {another counterattack} 12. dxe5 Nxg4 {definitely not an obvious
move} 13. fxg4 Qh4+ 14. Kd2 Bxg4 15. Qe1 Qg5 {and the engine assesses that
Black has full compensation in an equal position. It is certainly more fun to
play the Black side here.}) 11. h4 $16 b5 {still the best idea, but one move
too late to preserve Black's game. This is a common phenomenon found in
analyzing my own games, as well.} 12. Qd1 b4 {Black must keep up his
counterplay on the queenside, as White is much better equipped to play on the
kingside.} 13. h5 {Shankland correctly presses his own plan and ignores
Black's threat.} Bxh5 {with nowhere else to go, the bishop's best move is to
kamikaze while the Nc3 remains under threat.} (13... bxc3 14. hxg6 Nxe5 15.
dxe5 Nd7 16. gxh7 $16) 14. Nxd7 {this looks like the easier way for White to
proceed, eliminating the idea of ...Nxe5. The engine instead suggests moving
the Nc3 out of harm's way first, for example:} (14. Ne2 {preparing for a
kingside transfer} Bg6 {now Black seems to have gotten away with taking the
h-pawn, but...} 15. Nxg6 fxg6 {forced, due to the pin on the Rh8} 16. Nf4 Kf7 {
to protect the g6 pawn, again because of the pin} 17. e4 $16 {and White has
more than enough compensation for the sacrificed pawn, with Black's king in an
awkward position.}) 14... Nxd7 15. Rxh5 {choosing to have the semi-open h-file
and an active rook.} (15. Nxd5 {would mirror the bishop's kamikaze efforts;
Black could then continue with the same tactical motif:} Bxg4 16. Nf4 g5 17.
fxg4 gxf4 18. Qf3 fxe3 19. Bxe3 $14 {and Black keeps the extra pawn, but White
has compensation with better development and (probably) king safety.}) 15...
bxc3 16. bxc3 Qc7 {targeting the backward c-pawn.} 17. Bd2 {although White has
the two bishops, this doesn't seem to be an advantage here, as their scope is
currently limited.} Bd6 18. Bd3 Nb6 {eyeing the c4 square.} 19. Ke2 {clearing
the first rank for White's heavy pieces and getting off the h4-e1 diagonal.} h6
{this turns out to be rather loosening of Black's kingside and to give White
an easy target, although technically speaking it is not a bad move. Other good
options:} (19... Rb8) (19... g6) 20. g5 {Black still has the problem of the
pin on the Rh8.} Kd7 {connecting the rooks and eliminating the pin problem.}
21. gxh6 gxh6 {Black's h-pawn is now passed, but also a middlegame target.} 22.
Rb1 Rag8 {it's always difficult to select from different plausible-looking
placements of a rook. Perhaps Black had the intent of provoking White's next
move.} (22... Rab8 $5) 23. Bxa6 $2 {Shankland must have not seen a way for
Black's resulting attack to bear fruit here.} (23. f4 {is preferred by the
engine, which would block the Black dark-square bishop and also better prepare
the capture on a6.}) 23... Rg2+ $19 24. Kd3 (24. Kf1 Rhg8 25. Rh1) 24... Ra8 {
switching to offense along the a-file.} 25. Bb5+ Kd8 26. Rxh6 Rxa2 {White
remains a pawn up but his king is in an awful position and Black's rooks on
the second rank are strongly placed.} 27. Rh8+ Ke7 28. Re8+ Kf6 {White is now
out of threats.} 29. Be1 Kg7 {stopping ideas like Bh4, but} (29... Bg3 $5 {
would get the Black bishop into the attack and remove a key White defender.
This looks like the simplest way to proceed.}) 30. f4 {blocking out the Black
bishop.} f5 (30... Nc4 $5 {would (again) bring another piece into the attack,
with strong threats.}) 31. Qb3 {Black is still winning here, but has yet to
make a knockout move. White meanwhile is doing his best to contain Black's
threats and generate some of his own, making winning continuations less
obvious to find. The text move for example now makes the e6 pawn vulnerable.} (
31. Rxe6 $4 Qc4+ 32. Bxc4 dxc4#) 31... Qf7 {protecting the e-pawn, but now
removing the sacrificial tactic on c4.} (31... Rh2 {is a subtle continuation,
seizing the h-file and setting up the threat of ...Ra3 with a deflection
tactic, for example:} 32. Rxe6 Ra3 {and now} 33. Qxa3 $4 {runs into the same
mating sacrifice on c4 as in the above variation.}) (31... Bxf4 {is a
not-so-subtle way to proceed and win, shattering the pawns around White's king:
} 32. exf4 Qxf4 33. Re7+ Kf6 $19 {with a mate in eight, according to Komodo.})
32. Qd1 Nc4 33. Rd8 $1 {according to the ChessBase article, Sethuraman only
had about two minutes left on his clock at this point, with many complications
to resolve.} Be7 $6 {the obvious move, which however gives White a lot of
breathing room.} (33... Nxe3 {is flagged by the engine as best, again with the
idea of shattering White's protective pawns, although it is hardly easy to
calculate.} 34. Kxe3 Bxf4+ 35. Kxf4 Rg4+ 36. Ke5 (36. Kf3 $2 Qh5 {with a
mating net}) 36... Qf6+ 37. Kd6 Qxd8+ {winning}) 34. Rd7 $17 Rab2 {this gives
White the ability to get back to equality, with the following move.} (34...
Nb2+ {is probably the simplest line, forcing the win of an exchange.} 35. Rxb2
Raxb2 {but Black may have been put off by the following line:} 36. Bh4 Bxh4 37.
Rxf7+ Kxf7 $19 {with a large advantage, but not so easy to evaluate. For
example after} 38. Qh5+ Kg7 {wins handily, as the Bh4 cannot be captured due
to the mate on d2. Calculating all this in time trouble would be difficult if
not impossible, though.}) 35. Bxc4 dxc4+ 36. Kxc4 Qe8 (36... e5+ $5) 37. Rxb2
Rxb2 38. Qa1 Rb8 {again, what looks like an obvious harmless move turns out to
be bad for Black.} (38... Re2 39. Kd3 Rxe3+ 40. Kxe3 Qxd7 $11) 39. Qa7 $18 {
now Black is the one under major pressure.} Kf8 40. Kd3 {now White's king is
no longer exposed to Black counter-threats.} Ra8 41. Qb7 Rb8 42. Qh1 {playing
it safe by preventing ...Qh5 and trading off material, leading into an endgame.
} (42. Qc6 $5 Qh5 43. Bd2 $18) 42... Qxd7 43. Qh8+ Kf7 44. Qxb8 $16 {queen and
minor piece endgames are complicated and difficult, but Shankland manages to
convert his two-pawn advantage at his leisure. His opponent could not have
been in a positive frame of mind for a long, grinding defense. White keeps
threatening to exchange queens while removing his king from annoying checks.}
Qc6 45. Qb2 Qe4+ 46. Kd2 Qg2+ 47. Kc1 Qf1 48. Kd1 Qd3+ 49. Qd2 Qc4 50. Qe2 Qa4+
51. Qc2 Qc4 52. Kd2 Qf1 53. Qd3 Qh1 54. Qe2 Qe4 55. Qh2 Qb7 56. Ke2 Qb2+ 57.
Bd2 Qb5+ 58. Kf2 Kg6 59. Qg2+ Kf7 60. Qf3 Bh4+ 61. Kg2 Qd3 62. Qh5+ Kf8 63. Qd1
Kg7 64. Qg1 {an interesting tactical trade of material.} Qxd2+ 65. Kh3+ Kf8 $2
(65... Bg5 {is found by the engine. It is very counter-intuitive, but having
the bishop choose to sacrifice itself on g5 appears to make it impossible for
White to make progress after Black regains one of the pawns. For example} 66.
Qxg5+ Kf7 67. Qh5+ Kg7 {White has no checks now and must lose either the e- or
c-pawn.}) 66. Kxh4 $18 Qxc3 {in contrast with the above variation, White now
can penetrate the kingside and threaten Black's king.} 67. Kh5 Qc6 68. Kh6 Qf3
69. Qg7+ Ke8 70. Qe5 Kd7 71. Kg7 Qg4+ 72. Kf8 Qh4 73. Qg7+ {starting the final
sequence.} Kd6 74. Ke8 Qh5+ 75. Qf7 {calculating the won K+P endgame for White.
} Kd5 {Black hangs the queen and resigns, although he was lost anyway.} (75...
Qxf7+ 76. Kxf7 Kd5 (76... Kd7 77. d5 {an instructive temporary pawn sacrifice
in the ending, undermining the f-pawn and allowing the win.} exd5 78. Kf6 {
and wins.}) 77. Ke7 {and the e-pawn is doomed.}) 1-0
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