Despite the relatively low number of moves, I took quite a lot of time in making decisions move after move, which resulted in mental tiredness. My lack of board vision clarity lead to missing an advantageous tactic (in this case, a tactical defense of the e6 pawn, preventing a knight fork). As a result, as you'll see, the evaluation of the position goes up and down in rapid succession. In the end position, I still have an advantage, but I was low on the clock and mentally not prepared to continue after such a disappointment, although I should have.
First-round games in tournaments are often mental "warm-ups", so we shouldn't be too hard on ourselves too early, but I think I can and should do better. Taking less thinking time because I already know effective ideas in a position will help (...c5!), as will better energy management. Finally, it's all-important to follow the mental toughness rule of not taking a draw unless the position on the board is, in fact, known to be drawn. This rule has given me great success when I have followed it, and I only have myself to blame for the results when I don't.
[Event "?"]
[Site "?"]
[Date "????.??.??"]
[Round "?"]
[White "Class B"]
[Black "ChessAdmin"]
[Result "1/2-1/2"]
[ECO "B19"]
[Annotator "ChessAdmin/Komodo 10"]
[PlyCount "60"]
[EventType "simul"]
[EventRounds "5"]
1. e4 c6 2. d4 d5 3. Nd2 dxe4 4. Nxe4 Bf5 5. Ng3 Bg6 6. h4 h6 7. Nf3 Nf6 8. Bf4
{not in the database. My opponent had evidently not seen the previous move
before and was looking to try to take advantage of it.} Nd5 {choosing to
immediately challenge the bishop. I wanted to try to take advantage of my
opponent's opening deviation - a commendable goal, but this is probably not
the best way to do it.} (8... e6 $5 {with straightforward development is
simpler.}) 9. Bxb8 Qxb8 {this is the wrong recapture. The engine points out
the below variation.} 10. a3 (10. Ne5 {targeting the Bg6 and f7 square,
awkwardly for Black.} Qc7 11. Bc4 e6 12. Nxg6 fxg6 $14 {and it looks pretty
ugly.}) 10... e6 {unlike earlier, I should now have taken advantage of the
Nd5's placement, rather than play "normal" moves.} (10... Ne3 {is the computer
line. I had actually thought about this possibility during the game, but
wrongly turned it down as too "gimmicky".} 11. fxe3 Qxg3+ 12. Kd2 O-O-O $15)
11. h5 {while this is a standard idea in the mainline Caro-Kann, here White
has less to back it up, in terms of putting together a kingside attack.} Bh7
12. Qd2 $6 {this is in fact a very problematic move for White. I'm assuming
that he originally wanted to prepare to castle queenside.} (12. Bd3 Bxd3 13.
Qxd3 $11) 12... Bd6 $17 {develops and threatens to win a pawn by exchanging on
g3.} 13. Ne2 O-O {at this point I have a significant advantage in development,
thanks to my castled king, good piece placement, and my opponent's blocked-in
Bf1.} 14. g3 {smart, to take away the f4 square from me and blunt the h2-b8
diagonal.} b5 {played to restrain c4 and maintain the Nd5.} (14... c5 $5 {
is evaluated as slightly better by the engine. It would more quickly open
lines in the center, an important consideration with White still not being
castled. I rejected it at the time, thinking that it would free up White's
minor pieces by giving him the d4 square to occupy with a knight.}) 15. c3 a5 {
the idea being to target and break up the queenside pawns, giving White's king
even less cover.} 16. Bg2 Qc7 {a bit of a wasted move.} (16... Be4 $5 {would
be annoying for White.}) (16... Rd8 {would get the rook in the game, lining up
on the Qd2.}) 17. b3 b4 {not a bad move, but I'm focusing too much on pawn
play on the a/b files and not considering the c-pawn break, or bringing in
other pieces.} 18. c4 Nf6 {not the logical follow-up. This would have been a
logical choice earlier, to reposition the knight, but now there is more
pressing business.} (18... bxa3 {would maintain the advantage, given the
threat of ...Bb4.} 19. c5 Be7 20. Rxa3 Bf6 $17) 19. a4 $5 (19. c5 $5 $11 {
closing off the c-pawn break permanently.}) 19... Rad8 {now I really should be
well-placed for a central breakthrough. However, the mental block I have on
the c-pawn lever prevents me from accomplishing it.} 20. Qb2 Be4 $17 {not a
bad move, but I'm still refusing to play the c5 break.} (20... c5 $1 $19 {
and White now has to think about getting his king to safety, while having
weaknesses in the center and on h5.}) 21. Rc1 Ng4 $15 22. Rh4 f5 $19 {
maintaining the Ng4 on its outpost.} 23. c5 {now this doesn't help White
nearly as much as it would have previously.} Be7 24. Nf4 {targeting the e6
pawn with a triple fork, which I was very worried about during the game;
however, this should not be effective for him tactically. If I get the two
bishops off of the file, then I can simply pin the knight on e6. I did not
realize this at the time, unfortunately.} Bxh4 {good but not best.} (24... Bxf3
25. Bxf3 Bxh4 $19) 25. Nxh4 Bd5 $2 $11 {far too conservative, and still
missing the e-file pin which tactically protects e6. This position is now
equal.} (25... Bxg2 26. Nhxg2 Rfe8 $19) 26. Kf1 Rde8 27. Re1 Qd7 28. f3 Nf6 29.
Nhg6 Qf7 30. Nxf8 Rxf8 $17 {at this point I took a draw as I did not see any
way to make real progress and (the real reason) I was also very disappointed
at missing a win. But of course the h5 pawn is hanging and the draw outcome
was quite premature. So the moral of the story is that nothing good comes of
violating the "no draws unless the position is actually drawn" rule.} 1/2-1/2
>
No comments:
Post a Comment
Your comments and ideas on chess training and this site are welcomed.
Please note that moderation is turned on as an anti-spam measure; your comment will be published as soon as possible, if it is not spam.