- During an attack: don't rush, because all pieces need to be involved. Launch a premature attack, you run out of pieces. Once all pieces are developed and ready, then look for breakthroughs.The first game example featured GM Gukesh Dommarju (the 12-year-old Indian) vs. IM Dinesh Sharma. As happened a couple of times in her first video, there was some too-rapid narration the first time she suggested to pause and find a move, but that improved afterwards.
- Don't rush executing a threat. This second example featured Aronian-Nakamura, from this year's St. Louis Rapid and Blitz tournament. White has a dominant position, but rushes with the threat of pushing an advanced passed pawn. (Again proving Nimzovich's dictum that "The threat is stronger than the execution.") The game is also a good example of the previous video's header ("Why You Should Always Ask What Your Opponent Is Up To"), as the main problem for White is Black's counter-threat on the king, that could have been blocked.
- Pushing too much / too far creates long-term weaknesses. The final example is Giri - Nepomnniachtchi (Tata Steel 2019). Here, White (Giri) gets into trouble by pushing pawns and creating a series of weaknesses. Another reminder of the fact that pawn moves are ones you can never take back, and they always leave behind weaknesses.
Finally, it's worth noting that the running time of the videos in the series (15-20 mins) is good for absorbing meaningful content in a single sitting, without losing focus.
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