This first-round tournament game had two big lessons. First, it highlighted a hole in my repertoire involving the move-order used to reach a Dutch Stonewall; I'll have to fix that for the future. Second, it demonstrated why at the Class level one should always keep yourself alive with practical chances in an endgame. Here I reached a situation where my opponent was up the exchange and could have sacrificed it back to lock in a win, but instead I exploited the opening he gave me to threaten mate and collect most of his pieces, forcing a resignation. A good illustration of why materialism can lead to bad outcomes in all phases of the game.
New ...
New Game
Edit Game
Setup Position
Open...
PGN
FEN
Share...
Share Board (.png)
Share Board (configure)
Share playable board
Share game as GIF
Notation (PGN)
QR Code
Layout...
Use splitters
Swipe notation/lists
Reading mode
Flip Board
Settings
Move | N | Result | Elo | Players |
---|---|---|---|---|
Replay and check the LiveBook here |
Please, wait...
1.d4 d5 2.c4 c6 3.Nf3 e6 the Triangle/Wedge formation. 4.Nc3 Bd6 I think I have to abandon this particular move-order to reach the Dutch Stonewall, since there are too many potential exploits by White to reach an easy and just better position. 4...f5 is the other route to the Stonewall, but again offers White better options such as 5. Bg5 4...Nf6 is a Semi-Slav. 4...dxc4 scores the best in the database. 5.Qc2 f5 6.Bg5± the engine now gives a significant plus to White. As we'll see, that does not immediately translate to a winning game in practical terms. Nf6 7.e3 0-0 8.Bd3 h6 so far a standard sequence and expected. 9.Bf4 Ne4 9...Bxf4!? 10.exf4 Qd6 followed by ...dxc4 limits White's advantage, giving him an isolated d-pawn. 10.0-0 White is perfectly fine here, but I was pleased during the game that I could use a normal expansionary Stonewall strategy on the kingside now. Be7 played after long thought about my middlegame strategy. 10...Bxf4 is still the engine recommendation. 11.exf4 Nd7 10...a5 was an idea I contemplated here and other times, but it seemed here like an unnecessary distraction from the kingside plan. 10...Nd7 immediately is another choice. 11.Bxd6 Nxd6 12.Ne2 Qf6± 11.h3 clearly aimed at preserving the bishop on the h2-b8 diagonal. Nd7 I wanted to get some more development in before advancing the g-pawn. 12.Rac1 g5 13.Bh2 Qe8 a standard idea in the Dutch, to move the queen to g6 or h5 for the attack. Also helps cover these otherwise weak squares, against penetration by White's pieces. 14.Ne5 Nxe5 no reason not to exchange. 15.Bxe5 Bd7 played to connect the rooks and get the bishop at least slightly more developed. 15...Bf6 immediately was my other option. 16.Qd1 while this covers the h5 square and prevents my queen from going there, it seems a little slow. Bf6 17.Bh2 consistently preserving the bishop on the diagonal, also as a kingside defender with the possibility of reoccupying a central square. Qg6 Again a long think. I want to pursue pressure on the kingside. However, I underestimated White's next move in response. 17...Nxc3 it may now be time to liquidate the knights. 18.Rxc3 Qe7± 18.Ne2 Be7 best according to the engine. The problem is that the Ne4 has no good retreat squares in response to f2-f3, now that it cannot exchange itself on c3. 19.f3 Nf6 19...dxc4 this idea, played later in the game, may be a little more effective if executed now. 20.g4 I found this unnecessarily provocative, although White still retains an edge. The point is that the f-pawn is pinned against the Qg6 and cannot capture on g4. Rf7?! played with the idea of dissolving the center and not having a bishop on c4 moving there with check in some variations, since the rook is blocking the diagonal. However, this ends up making the situation worse later, not better. 20...dxc4 21.Bxc4 Nd5 22.Qd2 Rad8± 21.Be5 dxc4 22.Bxc4 Nd5 this move, threatening a fork on e3, appeared to be a surprise to my opponent, who nonetheless found the best response. 23.Qd3 protecting e3 while re-establishing the pin on the f-pawn. Raf8 getting the rook into play. 24.Ng3 I also underestimated the effectiveness of this move. Qh7?! played after a good deal of thought. This resolves the problem of the hanging queen, but allows White's next sequence. 24...Kh7!? may be simplest. 24...b5 going after the bishop does not resolve the problem. 25.Bb3 a5 26.a3 a4 27.Ba2+- 25.gxf5+- exf5 26.e4 White's central pawn duo is now very strong, along with his centralized pieces. f4 Black is losing now, but this counterattack is still the best chance. 27.exd5 Qxd3 28.Bxd3 fxg3 29.dxc6 Bxc6 30.Bc4 and now the pin on the rook should win for White. Kh7 31.Bxf7 Rxf7 I'm now significant material down, with the only hope being to leverage the power of the two bishops. 32.Kg2 h5 33.Kxg3 Kg6 33...h4+ I looked at this, which was objectively best according to the engine; however, I did not see any real practical benefit, since it fixed my pawns and reduced the potential threats they could make. 34.Kh2+- 34.Kh2 34.Rxc6+ this exchange sacrifice, preferred by the engine, would give White a fully won endgame. bxc6 35.Rc1 34...Bxf3 35.Rc7 my opponent played this as if it were crushing - and it mostly is - but I still can improve my position by g4 now things are stable on the kingside and the bishop on f3 also holds b7. White should still win, but there is no immediate knockout. 36.hxg4?! there is no reason to reduce the tension by the exchange, but my opponent evidently thought it would help simplify the situation. hxg4 now the advanced passed g-pawn, coupled with the two bishops, gives me significantly more drawing chances. The newly opened h-file was ignored by my opponent, who tried to go for a knockout blow with 37.d5? but after Rh7+ the king has only two squares, one of which loses: 38.Kg1?? 38.Kg3 this looks more risky, but White escapes at the end of the sequence. Bh4+ 39.Kf4 Bg5+ 40.Kg3 Rh3+ 41.Kf2 Bh4+ 41...Bxd5 may pose a few more problems for White but also draws. 42.Ke3 Bg2+ 43.Ke2 Bxf1+ 44.Kxf1 with a draw. 38...Rh1+-+ 39.Kf2 Bh4+ 40.Ke3 Rxf1 41.d6 Re1+ 42.Kd2 Rxe5 and my opponent resigned. 0–1
- Start an analysis engine:
- Try maximizing the board:
- Use the four cursor keys to replay the game. Make moves to analyse yourself.
- Press Ctrl-B to rotate the board.
- Drag the split bars between window panes.
- Download&Clip PGN/GIF/FEN/QR Codes. Share the game.
- Games viewed here will automatically be stored in your cloud clipboard (if you are logged in). Use the cloud clipboard also in ChessBase.
- Create an account to access the games cloud.
White | EloW | Black | EloB | Res | ECO | Rnd |
---|---|---|---|---|---|---|
Class B | - | ChessAdmin | - | 0–1 | D31 |
Please, wait...